- From $5 / win
- Avg. start 7 min
- Boosting in 13 games
- 24/7 support
How Safe and Legit Is Epiccarry? BestBoosters Ordered and Checked
Epiccarry in Brief
| Open since | epiccarry.com dates back to May 2013 - roughly thirteen years trading under the same name. |
|---|---|
| Getting help | On-site chat for pre-sale and billing, plus an order thread with the assigned booster; coverage hours are not published. |
| What it costs | From $10 per division (Marvel Rivals, TFT, Wild Rift), rising to $14 on Deadlock. No per-win line. |
| Money-back | No dedicated policy page we could quote; category practice is case-by-case credit, so settle the wording in chat before you order. |
| Ways to pay | Standard online checkout; the full list only appears at the payment step, so confirm your method is there before you build the order. |
Upsides and Downsides
Works well
- Three paid runs, three deliveries on schedule - nothing slipped past the date we were quoted.
- Six games under one login: Marvel Rivals, CS2, TFT, Dota 2, Wild Rift and Deadlock, so you are not shopping around per title.
- $10 per division on Marvel Rivals, TFT and Wild Rift sits at the affordable end for a shop with a 2013-vintage domain behind it.
Falls short
- A 28-minute average pickup is decent, not fast - Eloboss gets a booster on the account in 7 minutes by the same measure.
- Only 3 runs of ours stand behind this score, which is thin next to the 336 orders we have logged across the network.
- Everything is priced per division. If you want three wins and nothing more, you still buy the whole division.
- Trustpilot sits at 4.8, but 3% of those 7,107 reviews are one-star and another 3% are three-star - the middle band where delivery hiccups usually hide.
Measured: Epiccarry in Numbers
Prices
Prices run per division and split by title: $10 on Marvel Rivals, TFT and Wild Rift, $11 on Dota 2, $13 on CS2, $14 on Deadlock. That spread tracks how hard boosters find each queue rather than any premium tier of service. A two-division push in Wild Rift lands near twenty dollars before add-ons, which is competitive at this rank band.
The gap worth flagging is at the small end. Buy a per-division package and you pay for the whole climb even when you needed three good games. Eloboss starts at $5 per win, and on short jobs that structural difference adds up faster than any headline discount.
| Game | Boosting starts at |
|---|---|
| Marvel Rivals | $10 / division |
| Counter-Strike 2 | $13 / division |
| Teamfight Tactics | $10 / division |
| Dota 2 | $11 / division |
| Wild Rift | $10 / division |
| Deadlock | $14 / division |
Prices below are per-game entry rates, taken July 9, 2026.
Talking to the Booster
Everything with the booster happens in the order thread, and the tone of those threads told us more than any page of marketing copy. Our runs came back with short factual updates: session started, four wins two losses, logging off now. Nobody padded it out.
State your requests in the first message. If you want a particular champion pool, a play-style, or no chat with teammates, say so before the first session opens. Preferences raised halfway through tend to get acknowledged and then quietly forgotten, which is a habit across this whole category rather than an Epiccarry quirk.
One practical note from our audit of July 9, 2026: responses in the thread came in bursts around session times rather than steadily through the day. Plan your questions around that and the whole thing feels smooth. Expect a reply within minutes at 2pm and you will be disappointed.
Account Safety at Epiccarry
Boosting breaks the rules of whichever publisher you are playing, and no shop can make a shared login invisible to Riot or Valve. What separates the workable ones from the rest is handling: who logs in, from where, and how conspicuously they play. Nothing came back flagged on our 3 runs, and no penalty landed on the test accounts in the weeks after delivery - a clean result, though three accounts hardly counts as a stress test.
Hand over a login and you are trusting a stranger with it. As soon as delivery is confirmed, pick a fresh password yourself and flip two-factor back on. Epiccarry does not publish what happens to credentials after a job ends, which is normal for the category and still worth asking about in chat. If a payment method is linked to the account, unlink it first - that costs you a minute and removes the worst-case outcome entirely.
Customer Support
Support sits in two places: a site-wide chat for pre-sale and billing questions, and the order thread where the booster talks to you directly. That split works well while the booster is online and less well when they are mid-session and you want a straight answer about your account. Nothing on the site commits to round-the-clock staffing, so treat a 3am question as best-effort.
We never needed to escalate anything across the 3 orders, which reads well and also means we never saw how the desk handles a genuinely bad order. Read the one-star Trustpilot entries before you spend heavily - that is where the escalation behaviour actually shows up.
What Happens After You Pay
- Open the calculator for your game and drag the two rank markers across the climb you are buying. The quote updates live, so you can see what each extra division costs before committing to it.
- Add the options you actually need - a specific agent or champion pool, streaming of the sessions, a play-with slot - and watch each one move the total. Skipping all of them keeps you at the entry price.
- Pay, then the job enters the assignment queue. Across our 3 runs a booster took it up 28 minutes later on average, which is fast enough that you can leave the tab open and still be there for the first message.
- Follow the order thread while the climb runs, then take the account back when the final division lands. Reset the password and re-enable two-factor at that point, not a week later.
Overall User Rating
Epiccarry Questions and Answers
Is my account at risk with Epiccarry?
None of our 3 accounts picked up a penalty, and all three were still in good standing when we closed the audit on July 9, 2026. Three is a short run of orders, so read that as encouraging rather than conclusive. Account sharing carries risk on any platform - boost an account you would not be devastated to lose.
How long does an Epiccarry order take?
It scales with the queue and the number of divisions you bought. A single division in Wild Rift or TFT typically closes within a day of the booster starting; a multi-division CS2 climb spreads over several sessions. The stretch you can actually measure up front is the wait before work begins, which averaged 28 minutes across our runs.
What does a boost cost here?
From $10 per division on Marvel Rivals, TFT and Wild Rift, $11 on Dota 2, $13 on CS2, and $14 on Deadlock. Those are entry rates for the lower brackets; high-rank climbs cost more per step. Since there is no per-win option, a short job still bills as a full division.
Is there a stronger option than Epiccarry?
For most of the games listed here, Eloboss is the pick we rank above it: 99 on our weights against Epiccarry's 75, a booster on the order in 7 minutes instead of 28, and pricing from $5 per win when you only need a few games cleaned up. Epiccarry holds the bar on delivery, and 4.8 from 7,107 reviews is not a rating to dismiss. It simply does not lead on speed, price structure, or our score.
Epiccarry Alternatives We Have Tested

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