- From $5 / win
- Avg. start 7 min
- Boosting in 13 games
- 24/7 support
How Safe and Legit Is ImmortalBoost? BestBoosters Ordered and Checked
ImmortalBoost in Brief
| Open since | Domain dates to June 2019, so roughly seven years trading under the same name. |
|---|---|
| Getting help | Site chat plus the per-order thread with your booster; replies inside a few hours on our buys, no posted hours to hold them to. |
| What it costs | Marvel Rivals and Wild Rift open the range at $11 a division; Valorant $13, CS2 and Faceit $14, GTA 6 tops out at $16. |
| Money-back | No published schedule we could quote back at them; late or failed work is handled case by case through the desk. |
| Ways to pay | Crypto alongside standard card checkout and the mainstream wallets - the usual spread for a storefront this size. |
Upsides and Downsides
Works well
- Assignment averaged 28 minutes across the four orders we bought, which is brisk for a shop charging $11 to $16 a division.
- Thirteen ladders under one login, from Valorant and CS2 to Deadlock and GTA 6, so the second purchase does not send you shopping somewhere else.
- Five-star entries make up 87 percent of 376 Trustpilot reviews, and the praise clusters on pace and on named support staff rather than on discounts.
Falls short
- One of the four we paid for slipped past the estimate we were given at checkout - a quarter of the batch, and enough to plan around if you booked against a date.
- One-star entries hold 12 percent of the pile, heavy on long MMR grinds where buyers felt the account stopped climbing.
- Nothing published pins down refund timing or desk hours, so a dispute opens as a negotiation instead of a procedure.
Measured: ImmortalBoost in Numbers
Prices
Division rates run $11 to $16 depending on the ladder: Marvel Rivals and Wild Rift at the floor, Valorant at $13, CS2, Overwatch, Dota 2 and Faceit at $14, GTA 6 at the top. That is mid-market for tier B. Nobody in this bracket is bargain-bin, and nobody here is charging boutique money either.
What moves your final number is the ladder you are climbing and how many steps you stack into one order. The per-division rate holds steady; the receipt does not stay small once you cross four or five divisions. Watch the checkout extras too - priority queue, a live stream, a specific agent or hero - because that is where a $13 division quietly turns into $20 and buyers start feeling misled.
| Game | Boosting starts at |
|---|---|
| Valorant | $13 / division |
| Marvel Rivals | $11 / division |
| Apex Legends | $12 / division |
| Overwatch | $14 / division |
| Counter-Strike 2 | $14 / division |
| Teamfight Tactics | $12 / division |
| Fortnite | $12 / division |
| Dota 2 | $14 / division |
| Wild Rift | $11 / division |
| Deadlock | $15 / division |
| FACEIT | $14 / division |
| League of Legends | $12 / division |
| GTA 6 | $16 / division |
Prices below are per-game entry rates, taken July 9, 2026.
Account Safety at ImmortalBoost
Boosting breaks the account-sharing clause every ranked ladder ships with, and no shop patches that hole. What a service can do is keep the session boring: one country, sane hours, no chat spam coming from your handle. Across the four orders we ran here, nothing landed - no suspension, no rollback, no warning mail on any of the accounts we used. Four buys proves less than forty, and I would rather say that out loud than dress it up. The ban risk here is small, not absent.
Handling was ordinary in the good sense. Your login goes into the order chat, the booster plays from a session you can watch in the client, and nobody asked for an email password or a phone code beyond the login itself. Then do your own housekeeping: as soon as that order closes, set a fresh password and pull two-factor back onto your device. If the idea of a stranger sitting in your client is the sticking point, buy wins you play yourself and skip the handover entirely.
Customer Support
Support is the piece buyers keep naming in reviews, and one of the happy entries in our pull thanks an agent by name across two separate purchases - a sign the desk keeps its people. Our own contact matched at the middle: answers within a few hours during European daytime, slower overnight, nothing published that sets an expectation. When the fourth order ran late, what came back was a status update rather than a fix, which is honest but thin comfort if you booked around a weekend. Nothing here is broken. It is simply a desk that answers rather than one that solves.
What Happens After You Pay
- Open the game page, pick the ladder, then dial in where the account stands now and the point you are paying it to reach. The quote moves as you drag, so you can price two divisions against five before committing anything.
- Choose your extras and leave the rest alone. Solo queue, a named agent, a stream to watch - each one lifts the number, and the stripped build is what most buyers actually need.
- Pay, then hand the login over in the order chat that opens on the confirmation screen. On our four buys the gap before a booster appeared in that thread averaged 28 minutes, dragged upward by one slow evening.
- Follow the job in the same thread — results get posted, you can ask for the account back between sessions, and the order closes when the target rank is reached. Do the password rotation and two-factor reset before you queue up yourself.
Overall User Rating
Customer Reviews
What buyers wrote themselves: two who came back happy, and one who wants his money back.
I've bought twice REALLY fast each time boosting for marvels done in a day James from Custom support helped me each time
Scammers , they give u a stupid player and u play 2 years for 300 mmr, scammers scammer scammers ! Stay away from the scammers else you will pay for nothing
They were very fast and polite,my acc was bad and they still did it without complaining. Excellent work
ImmortalBoost Questions and Answers
How fast does ImmortalBoost actually get moving?
28 minutes was our average across four paid buys, clocked from the confirmation screen to the booster's first message in the order chat. The spread mattered more than the mean: two picked up well inside twenty minutes, one crawled toward the hour. Weekday evenings were the quickest window we saw.
Will Riot or Valve punish my account for buying a boost?
Every ranked title on that list forbids handing your account to somebody else, so the exposure is real, just small in practice. Four buys, four accounts, nothing flagged. Long MMR grinds carry more of it than a two-division push, simply because the account plays far more games under someone else's hands before it is done.
How long should I expect the whole job to take?
Nothing in our data fixes a number of days, and any shop promising one is guessing. What we can say: three of the four we bought closed within the estimate quoted at checkout, one did not, and a Trustpilot buyer had a Marvel Rivals job wrapped inside a day. Where you sit on the ladder drives the clock more than the shop does.
What is the cheapest way in?
$11 a division, on Marvel Rivals and Wild Rift. Valorant sits at $13, CS2, Overwatch, Dota 2 and Faceit at $14, and GTA 6 is the priciest ladder at $16. Extras chosen at checkout move your total further than the choice of game does.
Does the same budget buy anything better?
For a single division on a game both of them cover, the gap is narrow. We audited 336 paid orders across the network on July 9, 2026, and Eloboss finishes at the head of that board on 99 against the 76 we give ImmortalBoost - starts averaging 7 minutes against 28 here, plus win-based buying from $5 if paying per game suits you better than paying per division. Our Eloboss review carries the full breakdown. ImmortalBoost stays the cheaper habit for casual pushes.
What do I do if the order goes sideways?
Start in the order chat, because that is where our late buy got its updates and where any compensation ask has to land. With no schedule published, treat the conversation as a negotiation, keep the card receipt, and put a date on your complaint. Buyers who skipped that step are the ones writing the angry one-star entries.
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